Ok, I'm in the process of converting high level code to asm to speed up some operations on binary trees. Now I've come to some situation where the asm code I wrote is so stupid looking that I thought that there MUST be a way to do it better

What I have is this routine entry code:
Code:
Delete1ItemByPosition:

	%define snNodeData 	ebp + 8
	%define lStartIndex	ebp + 12	
	%define Item 		ebp + 16
	
	%define RebuildTreeFromIndex 	ebp - 4
	%define CurrentParentIndex 		ebp - 8
	%define bDone			ebp - 12
	%define ArrayPointer 		ebp - 16
	%define LastIndex			ebp - 20

	push ebp
	mov ebp, esp
	sub esp, 20
Now I want to push a local variable memory location for another function that wants some of it's variables as reference instead of value.

So for example the local variable 'LastIndex' I did this:
Code:
	mov ebx, ebp
	sub ebx, 20
	push ebx
The problem with that code is that
a) It doesn't clearly reference my local variable 'LastIndex'
b) It's 3 instructions

This code looks so stupid that I came here to ask for a better solution. I only learned asm from reversing so I hope I'm missing a very obvious instruction here...

I already looked through some dll's to find a similiar situation but I couldn't find one.

HELP!

Thanks in advance, I-Warez