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		<id>http://www.woodmann.com/collaborative/tools/index.php/Special:FeedListing/Automated_Unpackers/feed?recursive=1&amp;feed_type=atom</id>
		<title>Collaborative RCE Tool Library - Automated Unpackers (including sub-categories)</title>
		<link rel="self" type="application/atom+xml" href="http://www.woodmann.com/collaborative/tools/index.php/Special:FeedListing/Automated_Unpackers/feed?recursive=1&amp;feed_type=atom"/>
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		<updated>2009-11-21T15:01:24Z</updated>
		<subtitle>Update Notification Feed for Category: Automated Unpackers (and its sub-categories)</subtitle>
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	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/ArmaGeddon</id>
		<title>Tool Updated: ArmaGeddon</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/ArmaGeddon"/>
				<updated>2009-09-07T17:51:03Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.7&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;September 7, 2009&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Armageddon is an ©Armadillo unpacking tool designed specifically to deal with the many protection features available in versions 3.78 thru 6.62 32-bit Professional Edition.&lt;br /&gt;&lt;br /&gt;This Tool can strip Armadillo Protection from protected Exe's / Dll's&lt;br /&gt;&lt;br /&gt;Tested on:&lt;br /&gt;Various applications protected by versions 3.78 through 6.62.&lt;br /&gt;Limited or no support for Win2k (due to use of DebugActiveProcessStop API)&lt;br /&gt;Support for win2k3 Server, XP SP1/SP2/SP3 and Vista 32 bit. If you experience any problems running the program, you may need to download and install Microsoft Visual C++ 2005 Redistributable Package (x86) available here: http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&amp;amp;displaylang=en&lt;br /&gt;&lt;br /&gt;What's New&lt;br /&gt;&lt;br /&gt;The program has been recoded to the extent possible to increase stability and reduce maintenance and errors.&lt;br /&gt;+ A new option for ignoring the PE header 2nd .text section, that, if exists, the tool will sometimes use for finding the OEP which may cause problems.  &lt;br /&gt;+ All known bugs have been corrected. &lt;br /&gt;+ A new bitmap caption replaces the Window text.&lt;br /&gt;+ The process of logging nanomites has been modified to include loading / saving logged entries. This is necessary for detaching from a process using the copymem2 option when &amp;quot;Resolving&amp;quot; any nanomites. This is optional for &amp;quot;Resolving&amp;quot; nanomites in a dumped file.&lt;br /&gt;+ Fixed some problems related to using the nanomite &amp;quot;Repair&amp;quot; and &amp;quot;Resolve&amp;quot; options for targets rebuilt using the &amp;quot;Minimize size&amp;quot; option. &lt;br /&gt;+ A new option &amp;quot;ArmAccess.dll&amp;quot; allows for the loading of the ArmAccess.dll in the process (if required) to resolve import issues due to ArmAccess functions being called by the target application. This option is rarely needed.&lt;br /&gt;+ hide tool from PEB NTGlobalFlags.&lt;br /&gt;The nanolib.dll is now a fully external process. No more does it use the OpenProcess API to open the existing child process from Armageddon, but instead, gets passed the number of potential nanomites found with a pointer to an array which is used in the analyze process. Armageddon terminates the father / child processes before calling the nanolib.dll. The nanolib.dll has been further enhanced for security. &lt;br /&gt;Special thanks to NeVaDa UnReal-RCE PersianCrackers for finding a bug in the nanolib.dll specifically as relates to the IdentifyNano() function. &lt;br /&gt;+ The condition table of possible jumps reflected inaccurate information resulting in incorrect jump determination. This has been resolved and should produce more accurate analysis of nanomites.&lt;br /&gt;+ The parsing of potential nanomites has been improved.&lt;br /&gt;Special thanks to Nacho_dj for improving upon the ARTeam ARImpRec.DLL which includes:&lt;br /&gt;+ Fixed a bug when rebuilding imports by using relocations&lt;br /&gt;+ Added overlay detection for newest version of Armadillo&lt;br /&gt;+ Fixed a couple of bugs when searching for any possible overlay&lt;br /&gt;+ Improved code when rebuilding imports using relocations data&lt;br /&gt;+ Fixed bug when rebuilding imports using relocations data&lt;br /&gt;+ Fixed some bugs when rebuilding Visual Basic targets&lt;br /&gt;+ Fixed a bug when rebuilding imports using relocations data&lt;br /&gt;+ Added analysis of imports using relocations data&lt;br /&gt;+ Fixed some bugs when rebuilding imports&lt;br /&gt;+ Added support for zlib packed overlays&lt;br /&gt;+ Improved rebuilding of imports, now based on relocations data, if they exist&lt;br /&gt;+ Added rebuilding of VC++ 3.0 targets&lt;br /&gt;+ Fixed rebuilding of Export Table&lt;br /&gt;+ Improved the speed of processing imports, changed the way of accessing the data and the algorithms.&lt;br /&gt;+ Improved the rebuilding of section names for Armadillo 6 when using MinimizeSection.&lt;br /&gt;+ Fixed some bugs for overlay targets.&lt;br /&gt;Special thanks to Admiral for improving his Nanoviewer tool and his VEH loader for Vista. Armageddon contains both the original Rwb32.bin file plus the newer Rwb32_vista.bin file for the &amp;quot;Repair&amp;quot; option. Armageddon will choose the appropriate file based on your OS, if used.&lt;br /&gt;+30/11/08 - v0.96ff&lt;br /&gt;+Bugfix: A couple of bug reports filtered in over the years, all pertaining to the Nanomite loader. Two fairly important fixes were made, so I thought I'd publish the minor changes that were necessary to make the Nanomite handler Vista compatible.&lt;br /&gt;&lt;br /&gt;Key features &lt;br /&gt;&lt;br /&gt;Standard Protection &lt;br /&gt;Minimum Protection &lt;br /&gt;Memory Patching &lt;br /&gt;Debugblocker &lt;br /&gt;CopyMemII &lt;br /&gt;Import Elimination &lt;br /&gt;Import Redirection (Emulation) &lt;br /&gt;Strategic Code Splicing &lt;br /&gt;Nanomites &lt;br /&gt;Randomized PE section names  &lt;br /&gt;Shockwave Flash + applications that utilize overlays (minimize size option required) &lt;br /&gt;Hardware locking (Standard / Enhanced Fingerprint support)&lt;br /&gt;DLL support:&lt;br /&gt;Requires included dll loader.exe to load the target dll&lt;br /&gt;Open / Save dialogs updated for exe / dll, plus,&lt;br /&gt;resolve relocations.&lt;br /&gt;&lt;br /&gt;Full imports rebuilding:&lt;br /&gt;ARTeam Import Reconstructor ARImpRec.DLL - 1.4.6 by Nacho_dj&lt;br /&gt;---- Updated 2009 July. Coded in Delphi 7 Enterprise.&lt;br /&gt;It rebuilds imports in a file previously dumped. IAT gets rebuilt in the same place where it has been found, and Import Table is built in a new section, pasted at the end of the file.&lt;br /&gt;The PE header is fixed for some needed data.&lt;br /&gt;The main feature is that it ignores all thunks not valid found between valid ones, and then it rearranges the imports found, rebuilding for every module an only array of thunks. Thus, it can rebuild shuffled IAT.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Wildtangent_unwrapper</id>
		<title>Tool Updated: Wildtangent unwrapper</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Wildtangent_unwrapper"/>
				<updated>2009-06-07T21:19:24Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;2.4&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;June 7, 2009&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Release URL&lt;br /&gt;-----------&lt;br /&gt;http://xchg.info/ARTeam/Tutorials/index.php?dir=ARTeam_Releases/&amp;amp;file=WildTangent_Unwrapper_v24_by_Nieylana.rar&lt;br /&gt;&lt;br /&gt;WildTangent Unwrapper v2.4 by Nieylana&lt;br /&gt;-------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;---------&lt;br /&gt;&lt;br /&gt;  - Applies patch at runtime to bypass multiple protection schemes (At layer 2).&lt;br /&gt;  - Able to unwrap WildTangent based games.&lt;br /&gt;    - Note: All games are now supported by the Unwrapper&lt;br /&gt;    - Automatically detects if overlay is present.&lt;br /&gt;    - Supports 3 types flash overlay (no game has been found to have the 4th type)&lt;br /&gt;      - FWS&lt;br /&gt;      - CWS&lt;br /&gt;      - 10JP&lt;br /&gt;    - Appends overlay to dumped file (if present)&lt;br /&gt;      - Compresses dumped file using UPX if required (10JP Overlays)&lt;br /&gt;  - Checks for delayed decryption of layer 3 (.pccode)&lt;br /&gt;    - Note: No games are known to have this ability, but a WT game is easily modable&lt;br /&gt;      (one byte) to allow the decryption of layer 3 to not occur until the play button&lt;br /&gt;      is pressed. WTLoader can detect this and will attempt to load these games as well.&lt;br /&gt;  - Automatically Generates a SKUInfo.ini file for each unwrapped game to ensure playability of the Dumped File&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/DotFuckScator</id>
		<title>Tool Updated: DotFuckScator</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/DotFuckScator"/>
				<updated>2009-05-09T17:34:28Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;v1.3&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;May 9, 2009&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;DotFuckScator.V1.3&lt;br /&gt;&lt;br /&gt;DotFuckScator is a reversing engineering tool used to remove string encryption&lt;br /&gt;from dotfuscator protected files&lt;br /&gt;&lt;br /&gt;If the original file was strong name signed DotFuckScator will create a new keypair&lt;br /&gt;and re-sign the file with this pair, be carefull since file depending on this file will&lt;br /&gt;need to be edited manualy to support the new strong name signature.&lt;br /&gt;You can use RE-Sign for this and the editor of your choice&lt;br /&gt;&lt;br /&gt;Also if you like the file re-signed with a specific key place your key in the same&lt;br /&gt;folder as the file you are about to process and rename it to DotFuckScator.snk&lt;br /&gt;now DotFuckScator will use this key for the re-sign process.&lt;br /&gt;&lt;br /&gt;Hope this tool is of any use&lt;br /&gt;&lt;br /&gt;Changes:&lt;br /&gt;* v1.1 has a minor bugfix that prevented some strings from proper decrypting&lt;br /&gt;* v1.2 small bugfix in re-signing, added indicator to show the amount of&lt;br /&gt;strings decrypted so far&lt;br /&gt;* v1.3 Fixed royal fuck-up in string decryption code replacement function&lt;br /&gt;meaning the output will now run after string decryption removal ;x&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Reflexive_games_Unwrapper</id>
		<title>Tool Updated: Reflexive games Unwrapper</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Reflexive_games_Unwrapper"/>
				<updated>2009-01-26T20:47:22Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.3&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;January 23, 2009&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;unWrapper for the games protected by 'ReflexiveGameWrapper'&lt;br /&gt;created by eraser, May/2007&lt;br /&gt;&lt;br /&gt;http://www.reflexive.com/&lt;br /&gt;&lt;br /&gt;devoted to ARTeam, thx anorganix and Shub-Nigurrath [ARTeam]&lt;br /&gt;&lt;br /&gt;Version 1.3:&lt;br /&gt;------------&lt;br /&gt;The new v1.3 (TASM) of Reflexive Unwrapper is distributed with a special one (MASM) v1.0 which also supports Win9x/ME. Win9x is dead but not for everyone and of course the source code is included so anyone can take a look how to set BP on API in Win9x/ME, hmm an educational purpose.&lt;br /&gt;File doc\history.txt included in both the two versions.&lt;br /&gt;&lt;br /&gt;--- TEST notes ---&lt;br /&gt;&lt;br /&gt;Win9x/ME supported!&lt;br /&gt;&lt;br /&gt;tested on: MS Windows 2000 SP4, thx Arab3h&lt;br /&gt;tested on: MS Windows XP Professional SP2&lt;br /&gt;&lt;br /&gt;05-22-2007&lt;br /&gt;games: Scrubbles, War Chess, Rocket Bowl, Alien Shooter, Sheeplings,&lt;br /&gt;       Scavenger, Egyptoid, Aztec Bricks&lt;br /&gt;&lt;br /&gt;05-23-2007&lt;br /&gt;games: Naval Strike, Mirror Magic, Wild West Billy, After The End, Brickquest,&lt;br /&gt;       Devastation Zone Troopers, Law And Order The Vengeful Heart&lt;br /&gt;&lt;br /&gt;       Dungeon Scroll Gold Edition&lt;br /&gt;       unwrap and replace the bytes with 0100 0001 100E 0000 at offset 0x4DF9C&lt;br /&gt;&lt;br /&gt;05-25-2007&lt;br /&gt;games: Pizza Panic, Magic Ball 2, Magic Ball 3, Magic Ball 2 New Worlds,&lt;br /&gt;       Mystery Case Files Ravenhearst, Zombie Smashers X2, Pipeline, Westward&lt;br /&gt;&lt;br /&gt;05-29-2007&lt;br /&gt;games: Little Shop Of Treasures, Big Kahuna Reef, Slingo, Temple of Bricks,&lt;br /&gt;       Bricks of Egypt, Bricks of Atlantis, WW2 Pacific Heroes, Yahtzee&lt;br /&gt;&lt;br /&gt;06-03-2007&lt;br /&gt;games: Mysteriwille, Death on The Nyle&lt;br /&gt;&lt;br /&gt;06-05-2007&lt;br /&gt;games: Amazonia, AstroAvenger, Jets N Guns GOLD, Project Xenoclone,&lt;br /&gt;       Rage Of Magic 2, Rikki And Mikki To The Rescue, Roman Bowl,&lt;br /&gt;       Age of Castles (thx GEEK)&lt;br /&gt;&lt;br /&gt;06-21-2007&lt;br /&gt;games: The Dark Legions (thx npad69), Alice Greenfingers, Bullet Candy,&lt;br /&gt;       FastCrawl (MS .NET Framework), Ancient Hearts And Spades, Neon Wars&lt;br /&gt;&lt;br /&gt;07-01-2007&lt;br /&gt;games: Puzzle Detective (thx Ghandi),&lt;br /&gt;       80 days, Venice, Secrets of Great Art, The Magicians Handbook,&lt;br /&gt;       Chocolatier (thx SSlEvIN), Mexican Motor Mafia&lt;br /&gt;&lt;br /&gt;04-16-2008&lt;br /&gt;games: Yahtzee Texas Hold Em (RWG file is replaced with Raw_001.exe), Penguins Journey,&lt;br /&gt;       Westward II Heroes Of The Frontier, Astro Avenger 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;usage (default)&lt;br /&gt;1. run unwrapper.exe and select a target/game&lt;br /&gt;2. click on 'Play Game' button within 10 seconds&lt;br /&gt;3. run *.RWG.exe file in the game's folder&lt;br /&gt;&lt;br /&gt;note: .RWG file can also be replaced by, e.g., an .exe file (supported)&lt;br /&gt;&lt;br /&gt;example (Alien Shooter)&lt;br /&gt;1. install the game e.g. into &amp;quot;D:\games\Alien Shooter&amp;quot;&lt;br /&gt;2. run unwrapper.exe&lt;br /&gt;3. select &amp;quot;D:\games\Alien Shooter\AlienShooter.exe&amp;quot;&lt;br /&gt;4. click on 'Play Game' button&lt;br /&gt;5. delete/move/backup files AlienShooter.exe and AlienShooter.RWG&lt;br /&gt;6. rename AlienShooter.RWG.exe to AlienShooter.exe&lt;br /&gt;7. delete all files from &amp;quot;D:\games\Alien Shooter\ReflexiveArcade&amp;quot;&lt;br /&gt;   folder except unins000.exe and unins000.dat&lt;br /&gt;8. run AlienShooter.exe&lt;br /&gt;&lt;br /&gt;example (Yahtzee Texas Hold Em)&lt;br /&gt;1. install the game e.g. into &amp;quot;D:\games\Yahtzee Texas Hold Em&amp;quot;&lt;br /&gt;2. run unwrapper.exe&lt;br /&gt;3. select &amp;quot;D:\games\Yahtzee Texas Hold Em\YahtzeeTexasHoldEm.exe&amp;quot;&lt;br /&gt;4. click on 'Play Game' button&lt;br /&gt;5. delete/move/backup files YahtzeeTexasHoldEm.exe and Raw_001.exe&lt;br /&gt;6. rename Raw_001.exe.exe to YahtzeeTexasHoldEm.exe&lt;br /&gt;7. delete all files from &amp;quot;D:\games\Yahtzee Texas Hold Em\ReflexiveArcade&amp;quot;&lt;br /&gt;   folder except unins000.exe and unins000.dat&lt;br /&gt;8. run YahtzeeTexasHoldEm.exe&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--- RE notes ---&lt;br /&gt;&lt;br /&gt;game.exe - loader/decrypter&lt;br /&gt;game.rwg - encrypted game (optional)&lt;br /&gt;&lt;br /&gt;CreateProcess, game.rwg, CREATE_SUSPENDED&lt;br /&gt;ReadProcessMemory, read encrypted chain from game.rwg at BaseAddress&lt;br /&gt;decryption...&lt;br /&gt;WriteProcessMemory, write decrypted chain into game.rwg at BaseAddress&lt;br /&gt;ResumeThread, execute game.rwg&lt;br /&gt;&lt;br /&gt;----------------&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/DotNet_Sniffer_Win32</id>
		<title>Tool Updated: DotNet Sniffer Win32</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/DotNet_Sniffer_Win32"/>
				<updated>2009-01-26T14:39:45Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Tools&quot;&gt;.NET Tools&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Unpackers&quot;&gt;.NET Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;2.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;November 8, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;dotNet Sniffer 2 uses the .NET profiler API to save assemblies loaded from memory. Once a module is handled by the .NET Framework, dotNet Sniffer saves it to disc if it was loaded from memory. Some tools are changing the module (decrypt methods ...) after loading; dotNet Sniffer  allows you to save the module again during the execution of the first method (JIT). The profiler will be active only for the process to start; installing dotNet Sniffer will not affect the performance of other .NET programs. dotNet Sniffer 2 is available for 32-bit and 64-bit processors. 64-bit versions also install the 32-bit profiler and can save indifferently 32-bit and 64-bit processes. If you use 64-bit Windows, install only the 64-bit version suitable for your processor.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/PvLog_LicenseManagerKiller_Win32</id>
		<title>Tool Updated: PvLog LicenseManagerKiller Win32</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/PvLog_LicenseManagerKiller_Win32"/>
				<updated>2009-01-26T14:37:27Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Tools&quot;&gt;.NET Tools&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Unpackers&quot;&gt;.NET Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;November 8, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;The purpose of PvLog LicenseManagerKiller is to warn against the inefficiency of managing licenses in 100% managed code. LicenseManagerKiller is a tool that removes LicenseProvider attributes in the assembly. This tool is rudimentary and releases only most naive protections, but you can imagine that PvLog DeObfuscator and Reflector would allow a determined attacker to remove more sophisticated license controls.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/DotNetTools_Win32</id>
		<title>Tool Updated: DotNetTools Win32</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/DotNetTools_Win32"/>
				<updated>2009-01-26T14:36:10Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Deobfuscation_Tools&quot;&gt;.NET Deobfuscation Tools&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Tools&quot;&gt;.NET Tools&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Unpackers&quot;&gt;.NET Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;November 8. 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;dotNet Tools is a freeware suite that includes dotNet Sniffer, PvLog DeObfuscator and PvLog LicenseManagerKiller. dotNet Sniffer uses the .NET profiler API to save assemblies loaded from memory. PvLog Deobfuscator is a MSIL code optimizer that makes more readable obfuscated code. LicenseManagerKiller is a tool that removes LicenseProvider attributes in the assembly.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/ArmInline</id>
		<title>Tool Updated: ArmInline</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/ArmInline"/>
				<updated>2009-01-26T14:31:34Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;0.96ff&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;November 30, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;ArmInline is an Armadillo unpacking tool designed specifically to deal with the many antidump features available with private builds of Armadillo v3.5-4.4, including Code Splicing, Nanomites and Import Elimination. For more details see the readme.&lt;br /&gt;&lt;br /&gt;ArmInline was officially discontinued on 23/07/06.&lt;br /&gt;&lt;br /&gt;Update (30/11/08):&lt;br /&gt;In spite of the official 'dicontinued' status, I thought it wasteful not to publish the minor changes that were necessary to make the Nanomite handler Vista compatible.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/GUnPacker</id>
		<title>Tool Added: GUnPacker</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/GUnPacker"/>
				<updated>2008-11-16T10:39:04Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;0.4&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;

&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Generic unpacker supporting packers below&lt;br /&gt;&lt;br /&gt;ACProtect 1.09, 1.32, 1.41, 2.0&lt;br /&gt;AHPack 0.1&lt;br /&gt;ASPack 102b, 105b, 1061, 107b, 1082, 1083, 1084, 2000, 2001, 21, 211c, 211d, 211r, 212, 212b212r&lt;br /&gt;ASProtect 1.1, 1.2, 1.23RC1, 1.33, 1.35, 1.40, SKE.2.11, SKE.2.1, SKE.2.2, 2.3.04.26, 2.4.09.11&lt;br /&gt;Alloy 4.1, 4.3&lt;br /&gt;alexprot 1.0b2&lt;br /&gt;Beria 0.07&lt;br /&gt;Bero 1&lt;br /&gt;BJFNT 1.2, 1.3&lt;br /&gt;Cexe 10a, 10b&lt;br /&gt;DragonArmor 1&lt;br /&gt;DBpe 2.33&lt;br /&gt;EPPort 0.3&lt;br /&gt;eXe32Pack 1.42&lt;br /&gt;EXECrypt 1&lt;br /&gt;eXeStealth 2.75a, 2.76, 2.64, 2.73, 2.76, 3.16&lt;br /&gt;ExeSax 0.9.1&lt;br /&gt;eXPressor 1.4.5.1, 1.3&lt;br /&gt;FengYue'Dll unknow&lt;br /&gt;FSG 1.33, 2.0, fsg2.0bart, fsg2.0dulek&lt;br /&gt;GHF Protector v1.0&lt;br /&gt;Krypton 0.2, 0.3, 0.4, 0.5&lt;br /&gt;Hmimys Packer UnKown&lt;br /&gt;JDProtect 0.9, 1.01, 2.0&lt;br /&gt;KByS unknow&lt;br /&gt;MaskPE 1.6, 1.7, 2.0&lt;br /&gt;MEW 11, 1.0/1.2, mew10, mew11_1.2, mew11_1.2_2, mew5&lt;br /&gt;molebox 2.61, 2.65&lt;br /&gt;morphine 2.7&lt;br /&gt;MKFpack 1&lt;br /&gt;Mpress UnKown&lt;br /&gt;Mucki 1&lt;br /&gt;neolite 2&lt;br /&gt;NCPH 1&lt;br /&gt;nsapck 2.3, 2.4, 3.1&lt;br /&gt;Obsidium 1.0.0.69, 1.1.1.4&lt;br /&gt;Packman UnKown&lt;br /&gt;PCShrink 0.71&lt;br /&gt;PC-Guard v5.0, 4.06c&lt;br /&gt;PE Cryptor 1.5&lt;br /&gt;PEBundle 2.3, 2.44, 3.0, 3.2&lt;br /&gt;PE-Armor 0.46, 0.49, 0.75, 0.765&lt;br /&gt;PECompact 1.x&lt;br /&gt;PEDiminisher 0.1&lt;br /&gt;PELock 1.06&lt;br /&gt;PEncrypt 4&lt;br /&gt;pepack 0.99, 1.0&lt;br /&gt;PELockNt 2.01, 2.03, 2.04&lt;br /&gt;PEtite 1.2, 1.3, 1.4, 2.2, 2.3&lt;br /&gt;PKlite32 1.1&lt;br /&gt;PolyCryptA UnKown&lt;br /&gt;peshield 0.2b2&lt;br /&gt;PESpin 0.3, 0.7, 1.1, 1.3&lt;br /&gt;PEX 0.99&lt;br /&gt;PolyCrypt PE 1.42&lt;br /&gt;PUNiSHER 1.5&lt;br /&gt;RLPack 1.1, 1.6, 1.7, 1.8&lt;br /&gt;Rubbish 2&lt;br /&gt;ShrinkWrap 1.4&lt;br /&gt;SDProtector 1.12, 1.16&lt;br /&gt;SLVc0deprotector 0.61, 1.12&lt;br /&gt;SimplePack 1.0, 1.1, 1.2&lt;br /&gt;SoftSentry 3.0&lt;br /&gt;Stealth PE 1.01, 2.1&lt;br /&gt;Stone's PE Encryptor 1.13&lt;br /&gt;SVKP 1.11, 1.32, 1.43&lt;br /&gt;ThemidaDemo 1.0.0.5&lt;br /&gt;teLock 0.42, 0.51, 0.60, 0.70, 0.71, 0.80, 0.85, 0.90, 0.92, 0.95, 0.96, 0.98, 0.99&lt;br /&gt;Upc All&lt;br /&gt;Upack 0.1, 0.11, 0.12, 0.20, 0.21, 0.22, 0.23, 0.24, 0.25, 0.26, 0.27, 0.29, 0.30, 0.31, 0.32, 0.33, 0.34, 0.35, 0.36, 0.37, 0.38, 0.39, 0.399″&lt;br /&gt;UPolyX 0.2, 0.5&lt;br /&gt;UPX 0.51, 0.60, 0.61, 0.62, 0.71, 0.72, 0.80, 0.81, 0.82, 0.83, 0.84, 0.896, 1.0w, 1.03, 1.04, 1.25w, 2.0w, 2.02, 2.03, 3.03, UPX-Scrambler RC1.x&lt;br /&gt;V2Packer 0.02&lt;br /&gt;VisualProtect 2.57&lt;br /&gt;Vprotector 1.2&lt;br /&gt;WindCrypt 1.0&lt;br /&gt;wwpack32 v1.20, v1.11, v1.12&lt;br /&gt;WinKript 1&lt;br /&gt;yoda's cryptor v1.1, v1.2&lt;br /&gt;YZPACK 2.0&lt;br /&gt;yoda's Protector v1.02, v1.03.2, v1.03.3, v1.0b&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Swfdecrypt</id>
		<title>Tool Updated: Swfdecrypt</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Swfdecrypt"/>
				<updated>2008-09-28T14:04:19Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Flash_Unpackers&quot;&gt;Flash Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.1&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;September 28, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Unpacker for the commercial SWF Encrypt 4.0 Flash protection program (http://www.amayeta.com/software/swfencrypt).&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/UnPECompact2_%28MadMickael_version%29</id>
		<title>Tool Added: UnPECompact2 (MadMickael version)</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/UnPECompact2_%28MadMickael_version%29"/>
				<updated>2008-09-26T08:39:40Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;

&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Automatic unpacker for files protected with PECompact 2.x.&lt;br /&gt;&lt;br /&gt;There is a similar tool with the same name, created by smola.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/UnPECompact2_%28smola_version%29</id>
		<title>Tool Added: UnPECompact2 (smola version)</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/UnPECompact2_%28smola_version%29"/>
				<updated>2008-09-26T08:37:38Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;0.2&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;April 15, 2006&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Automatic unpacker for files protected with PECompact 2.x.&lt;br /&gt;&lt;br /&gt;There is a similar tool with the same name, created by MadMickael.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/ActiveMARK_Decrypter_1.0_-_ARTeam_%28Bilingual_English/Spanish%29</id>
		<title>Tool Updated: ActiveMARK Decrypter 1.0 - ARTeam (Bilingual English/Spanish)</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/ActiveMARK_Decrypter_1.0_-_ARTeam_%28Bilingual_English/Spanish%29"/>
				<updated>2008-09-26T08:29:21Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Protection_Identifiers&quot;&gt;Protection Identifiers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.1&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;September 23, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;ActiveMARK Decrypter 1.0 - ARTeam (Bilingual English/Spanish)&lt;br /&gt;&lt;br /&gt;Released Summer/2008&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- Provides information about ActiveMARK protection on any file.&lt;br /&gt;- Identifies the protection version.&lt;br /&gt;- Unpacks &amp;amp; decrypts the content of any ActiveMARK protected file.&lt;br /&gt;- Extraction of the main key&lt;br /&gt;- Now it shows information about Only Buy / Trial Limited Version&lt;br /&gt;- Information messages&lt;br /&gt;- Allows an internal analysis of the content of every compressed file within the encrypted container.&lt;br /&gt;- It works statically (none executable is launched).&lt;br /&gt;- Detects automatically the language in your system. :)&lt;br /&gt;&lt;br /&gt;How to use:&lt;br /&gt;Select first any executable. Then you can decrypt any external file associated to it, using the Uncompress key.&lt;br /&gt;&lt;br /&gt;Note: Any ActiveMARK encrypted file is similar to a .zip or .rar file, containing several files in its inside.&lt;br /&gt;&lt;br /&gt;Coded &amp;amp; designed by Nacho_dj/ARTeam&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Smartassassin</id>
		<title>Tool Added: Smartassassin</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Smartassassin"/>
				<updated>2008-09-19T21:18:11Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;September 4, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;{smartassassin} is a reversing engineering tool used to remove string encryption from {smartassembly} protected files, its also possible to decompress resources compressed by {smartassassin}.&lt;br /&gt;&lt;br /&gt;If the original file was strong name signed {smartassassin} will create a new keypair and re-sign the file with this pair, be carefull since file depending on this file will need to be edited manaualy to support the new strong name signature. You can use RE-Sign for this and the editor of your choice.&lt;br /&gt;&lt;br /&gt;Also if you like the file re-signed with a specific key place your key in the same folder as the file you are about to process and rename it to {smartassassin}.snk now {smartassassin} will use this key for the re-sign process.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Windows_Script_Decoder</id>
		<title>Tool Added: Windows Script Decoder</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Windows_Script_Decoder"/>
				<updated>2008-06-12T17:58:53Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Deobfuscation_Tools&quot;&gt;Deobfuscation Tools&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.8&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;April 10, 2005&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;The Windows Script Encoder (screnc.exe) is a Microsoft tool which can be used to encode your scripts (i.e. JScript, ASP pages, VBScript). Yes: encode, not encrypt. The use of this tool is to be able to prevent people from looking at, or modifying, your scripts. Microsoft recommends using the Script Encoder to obfuscate your ASP pages, so in case your server is compromised the hacker would be unable to find out how your ASP applications work.&lt;br /&gt;&lt;br /&gt;The Windows Script Decoder is a tool that I wrote which can be used to decode all scripts that have been encoded with the Windows Script Encoder.&lt;br /&gt;&lt;br /&gt;Please note that this program was originally written to demonstrate the ease of a cryptoanalysis attack against a tool like the Windows Script Encoder. Nowadays, script encoding is used often to hide malicious scripting commands and the script decoder can be very useful to uncover the original code. Do not use this tool to violate copyright. That's not what it is meant for.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/FREN</id>
		<title>Tool Updated: FREN</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/FREN"/>
				<updated>2008-05-15T09:17:50Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Flash_Unpackers&quot;&gt;Flash Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;July 27, 2007&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;SWF Encrypt unprotector&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/Quick_Unpack</id>
		<title>Tool Updated: Quick Unpack</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/Quick_Unpack"/>
				<updated>2008-04-09T09:42:03Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;2.1&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;March 31, 2008&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;The program is intended for fast (in a few seconds) unpacking of packers and simple protectors.&lt;br /&gt;&lt;br /&gt;Quick Unpack tries to bypass all possible scramblers/obfuscators and restores redirected import. From the version 1.0 the opportunity of unpacking dll is added. From the version 2.0 the attach process feature added which allows to use Quick Unpack as a dumper and import recoverer. Scripts are also supported from version 2.0 which allows unpacking of more complicated protections. This makes Quick Unpack a unique software product which has no similar analogues in the world!&lt;br /&gt;&lt;br /&gt;Use force unpacking tick. When the application is run QuickUnpack waits for the OEP breakpoint to trigger. But sometimes this breakpoint may be triggered several times but only the last one is the correct OEP. Using ForceMode option solves this problem. With this option after the application is run QuickUnpack counts breapoint hits and dumps the application only at the last stop. For DLL-files this option is always ticked and allows to restore relocs.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/.NET_Generic_Unpacker</id>
		<title>Tool Updated: .NET Generic Unpacker</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/.NET_Generic_Unpacker"/>
				<updated>2008-04-06T11:11:42Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:.NET_Unpackers&quot;&gt;.NET Unpackers&lt;/a&gt;, &lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.0.0.1&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;

&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This is a program to dump .NET packed applications. Of course no serious .NET protection relies on packing. In fact, this software shows how easily you can unpack a protected assemly. This .NET Generic Unpacker was written in a couple of hours and despite of the fact that it's very simple, it might turn useful having it: otherwise you have to unpack manually, which is also very easy.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/QuickUnpack_DLL</id>
		<title>Tool Updated: QuickUnpack DLL</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/QuickUnpack_DLL"/>
				<updated>2008-01-24T11:42:24Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;1.2&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;August 31, 2004&lt;/i&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This fine release is a Dll version of the already released QUnpack program, from FEUERRADER of AHTeam (http://www.exetools.com/forum/showthread.php?t=4611&amp;amp;page=1&amp;amp;pp=15).&lt;br /&gt;&lt;br /&gt;What I did is to transform it into a DLL and to improve the whole code robustness and functionality.&lt;br /&gt;&lt;br /&gt;The main purpose of such a DLL is to create complex patchers that would unpack on the fly the programs on the target PC, then apply byte changes to crack the program. Of course is much more useful where inline patching is not possible.&lt;br /&gt;&lt;br /&gt;What it does:&lt;br /&gt;-------------&lt;br /&gt;The Dll works almost as the original Qunpack program. Essentially what is done is:&lt;br /&gt;&lt;br /&gt;• set some hardware breakpoint into the debugged process&lt;br /&gt;• find the OEP, using some custom method (if the target program is packed by FSG 1.33, ASPack 2.12 or UPX 1.2x, the OEP is found using an own technology) or the code of the GenOEP.dll (included inside)&lt;br /&gt;• dump process to previously allocated buffer.&lt;br /&gt;• rebuild dump and realign it.&lt;br /&gt;• rebuild the import table (using some code taken from ImpRec)&lt;br /&gt;&lt;br /&gt;How to use in your own program:&lt;br /&gt;-------------------------------&lt;br /&gt;This is the protototype of the main function:&lt;br /&gt;&lt;br /&gt;int __stdcall UnpackFile(char* InName, char* OutName, BOOL AutoOEP, DWORD realOEP, char **pLog_buff);&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here below instead a code sniplet of how to use the DLL in you programs:&lt;br /&gt;&lt;br /&gt;#################################################&lt;br /&gt;  char *infile_buff=NULL; // it's the buffer pointing to the file to be unpacked&lt;br /&gt;  char *outfile_buff=NULL;  // it's the buffer pointing to the file where to store unpacked file.&lt;br /&gt;  char *log_buff=NULL; // it's the buffer storing the log.&lt;br /&gt;  BOOL autoOEP=TRUE;&lt;br /&gt;  DWORD realOEP=FALSE;&lt;br /&gt;&lt;br /&gt;  //TODO: Init above buffers and values as you want..&lt;br /&gt;  &lt;br /&gt;  UnpackFile(infile_buff, outfile_buff, autoOEP, realOEP, &amp;amp;log_buff);&lt;br /&gt;  	&lt;br /&gt;  // Writes to a file the log_buff filled and allocated by the UnpackFile API!&lt;br /&gt;  // Note that the main program has to wait untill the threads launched by &lt;br /&gt;  // UnpackFile() is terminated.&lt;br /&gt;  // GetLog() returns a not NULL value only when the hard work is finished.&lt;br /&gt;  // You might consider placing this loop into a separate thread of the main &lt;br /&gt;  // application, just not to block the user interface too long.&lt;br /&gt;  // NB. Remember to free the allocated buffer!&lt;br /&gt;&lt;br /&gt;  while(GetLog(NULL)==NULL);&lt;br /&gt;	&lt;br /&gt;  FILE *fp=NULL;&lt;br /&gt;  if(log_buff!=NULL)&lt;br /&gt;    if((fp=fopen(&amp;quot;.\\Unpacking_log.txt&amp;quot;,&amp;quot;w&amp;quot;))!=NULL) {&lt;br /&gt;      fprintf(fp,log_buff);&lt;br /&gt;      free(log_buff); //really important, remember to free the buffer!&lt;br /&gt;      log_buff=NULL;&lt;br /&gt;      fclose(fp);&lt;br /&gt;      fp=NULL;&lt;br /&gt;    }&lt;br /&gt;#################################################&lt;br /&gt;&lt;br /&gt;Help function:&lt;br /&gt;--------------&lt;br /&gt;whenever you choose to pass the OEP to the function directly, usually you might have to convert it from a string representation to a real HEX value (usually it's inserted from an edibox).&lt;br /&gt;Just for reference you might use this function that converts an hex value from string representation:&lt;br /&gt;&lt;br /&gt;#################################################&lt;br /&gt;//added to convert an exadecimal string to an hex value&lt;br /&gt;unsigned char HEX_2_INT_TABLE[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &lt;br /&gt;            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &lt;br /&gt;            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, &lt;br /&gt;            6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13, 14, 15, 0, 0, &lt;br /&gt;            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &lt;br /&gt;            0, 0, 0, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &lt;br /&gt;            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};&lt;br /&gt;&lt;br /&gt;int hexstr2int(char *hexstr) {&lt;br /&gt;    register unsigned int length, i, value, shift;&lt;br /&gt;    for (length = 0; length &amp;lt; 9; length++) if (!hexstr[length]) break;&lt;br /&gt;    shift = (length - 1) * 4;&lt;br /&gt;    for (i = value = 0; i &amp;lt; length; i++, shift -= 4) value += HEX_2_INT_TABLE[(unsigned int)hexstr[i] &amp;amp; 127] &amp;lt;&amp;lt; shift;&lt;br /&gt;    return value;&lt;br /&gt;}&lt;br /&gt;#################################################&lt;br /&gt;&lt;br /&gt;Belongs and Greetings:&lt;br /&gt;----------------------&lt;br /&gt;The DLL contains the code coming from some already existing DLLs. Those DLLs have been transformed into library files and directly linked to the Qunpack.dll to reduce external files dependency.&lt;br /&gt;Those files are&lt;br /&gt;• NDump.dll and RebPE32.dll which belongs to NEOx [uinC].&lt;br /&gt;• GenOEP.dll by snaker&lt;br /&gt;• Force.dll by FEUERRADER&lt;br /&gt;&lt;br /&gt;Thanks again to FEUERRADER and to AHTeam members.&lt;br /&gt;&lt;br /&gt;History:&lt;br /&gt;--------&lt;br /&gt;&lt;br /&gt;    * 1.0 [+] initial release&lt;br /&gt;    * 1.1&lt;br /&gt;          o [-] fixed a bug when realOEP is given&lt;br /&gt;          o [+] added some details in the log file&lt;br /&gt;          o [+] modified the little client&lt;br /&gt;          o [+] modified the readme and added some more explanations&lt;br /&gt;    * 1.2 [+] eliminated the need for any external dll, now Qunpack.dll can works without any external dll&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

	<entry>
		<id>http://www.woodmann.com/collaborative/tools/index.php/GenericUnpacker</id>
		<title>Tool Updated: GenericUnpacker</title>
		<link rel="alternate" type="text/html" href="http://www.woodmann.com/collaborative/tools/index.php/GenericUnpacker"/>
				<updated>2007-12-30T00:59:20Z</updated>
		
		<summary type="html">&lt;P&gt;&lt;B&gt;Listed in categories:&lt;/B&gt;&amp;nbsp;&lt;I&gt;&lt;a href=&quot;http://www.woodmann.com/collaborative/tools/index.php/Category:Automated_Unpackers&quot;&gt;Automated Unpackers&lt;/a&gt;&lt;/I&gt;&lt;/P&gt;&lt;p&gt;&lt;b&gt;Most recent version:&lt;/b&gt;&lt;br /&gt;

&lt;/p&gt;&lt;p&gt;&lt;b&gt;Most recent release date:&lt;/b&gt;&lt;br /&gt;

&lt;/p&gt;&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;GenericUnpacker is fully featured unpacker for some&lt;br /&gt;simple packers. It uses driver to hook int 0E and&lt;br /&gt;trace execution of the program silently.&lt;br /&gt;&lt;br /&gt;Driver also installs hook in ntos!SwapContext to&lt;br /&gt;know when to activate/deactivate memory breaks.&lt;br /&gt;Due to this hook driver is system specific, and&lt;br /&gt;supports only win2k and winxp.&lt;/i&gt;
&lt;/p&gt;</summary>
			</entry>

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